
Matthew: So Episode One starts with you coming to a wake of a friend. When does this take part? I'm assuming it's within the first episode, but does this take part at the start of the game or a little later in so we'll be tasked into finding out how the blood got on the shirt? The episodes will be released a few months apart.Ĭhris : I'm quite curious. We have three parts, the first will be released early next year. Matthew: Oh yes, these are choices that may affect your right up until the last moment of the last episode.Ĭhris : Is Twin Mirror a game with internal episodes or an episodic game? If an episodic game, how many episodes will there be?įabrice: So yes, it is an episodic game just like Life is Strange. Are these choices and consequences long-ranging, lasting throughout the story? While I was playing, it told me "There will be consequences", or something along those lines when I picked up the bloody shirt. Now something has happened and he has to change, he has no choice.Ĭhris : You've mentioned choices. Matthew: Exactly! It's a guy in his early thirties who's stagnated in life. Matthew: Well, do any of us really want to grow as a person?Ĭhris : Nah, takes a lot of effort really! You play Sam, you make his choices and you help him grow as a person, whether he wants it or not!Ĭhris : Whether he wants it or not What he represents and how you interact with him is something you definitely have to discover as you play through the game.Ĭhris : Is Sam the only person you'll control throughout the game? He's a character that very much exists in Sam's mind. Matthew: He's not physically in the space. Does he have an impact in any other way? Any physical elements or more? He's a pivotal character of the story but at the start, you'll not really be sure where he's coming from, but you'll understand better.Ĭhris : So, you can converse with him and he'll guide you. This is the way you'll decide how your character will evolve throughout the game and how you will end up, basically. One of the most important parts of players choices will be to choose to follow his advice or not. He's there to react to the choices that you make, he'll often try to guide you through the choices. He's actually part of Sam's projection of himself. I think he's the most interesting parts of the game, one of the unique features. But it's not the devil, a different personality, his conscience or whatever. You'll get to understand more over the course of the game. You don't really know where this guy is coming from at the start of the game. Not interacting with things, in general, would be people, the more emotional part of the story.Ĭhris: The character you speak to in the demo, who exactly is he? Is he sort of a devil, going by the view of the subtitles, or another personality?įabrice Cambounet: It's nice that you noticed the glow. Matthew: Say the part of the game is where things branch, there are a lot of options for how you do and don't interact with things. Also to make sure you see where you've added a new piece of the puzzle.

Hélène: The idea is not that you can miss something but that you project your hypothesis and understand what happened, what has been forgotten. Are there clues that are missable, anything that could affect story elements and impact later in Twin Mirror?


It naturally came from that desire to tell a detective story and make it interesting.Ĭhris: So you collect clues which add elements and expands what you can do with a scene. All this in a way that is also able to be represented in gameplay. What's the best way to do that in a video game? Actually, go into their mind and show them working through things and trying to solve the problems. Related Story Chris Wray Park Beyond Hands-on Preview – Rollercoaster Madness There's a long tradition of noir detective stories where characters have to figure things out. Of course, there are lots of movies and other games and things, such as Sherlock, that have the mind palace. Matthew: I don't know that anything directly inspired it. Whether or not the title was inspired by it or not, it's not a bad thing to evoke.Ĭhris: One thing that sticks in my mind is the twin-world system, the mind palace. It's very much a part of what we're going for here. Matthew Ritter: Of course, the stuff that inspired Twin Peaks, like Northern Exposure and lots of other shows and movies that take place in small towns, like Salem's Lot, have that small intimate feel. Especially the variety of characters, the weird ones. It's not an issue that you have a kind of Twin Peaks vibe in the game and title, we love that series. Chris Wray : The name Twin Mirror, is that hinting at any inspirations? Honestly, one of the impressions I got with the name and playing was Twin Peaks.
